Follow the path using the broken ladders and other structures to keep moving to the top.Īfter going through the tunnel and swinging on a rope, you’ll automatically level up your parkour level, and the game will prompt you to unlock your first parkour skill.Ĭontinue up the cliffs to the marked area to find a building. On the other side of the tunnel, there will be more cliffs to climb. Stay on top of the structures moving between the vehicles to avoid all of the sleeping infected below in the tunnel. On the road above you will need to climb up onto the top of a truck to start moving into the tunnel. You’ll need to jump into the water in the next area, then climb on top of the truck and into the hanging bus to climb up to the road above. You can deal with them and search the area for extra supplies, then continue following the marked path. You need to progress down to the lower building, which can be accomplished by following the cliff path down to the left, or just jumping off the ledge into the water.Īt the building, you’ll encounter your first set of infected. Drop down off the side of the terrace through the spot with the missing railing, then follow the path. If there are multiple yellow choices they both progress the conversation but don’t have major consequences until the point you reach choices that are timed.Īfter the conversation with Spike, he leaves on his own, and Aiden is planning to continue to the nearby radio tower to try to contact someone. Choices with white text are optional extra choices for more information or more conversation, and yellow ones progress the conversation. He gives you a weapon, then you have some conversation with him. Climb up on the leaf-covered parts to reach the upper area, then go over and interact with Spike. This is counted as a collectible as well, but you need to interact with it to progress in this area, so it isn’t missable. There are a handful more items you can interact with, but to progress, you need to go to the far table and interact with the letter on the table. There will be a short scene where Aiden reads an item on the bar in the next room, then you’ll need to explore the area outside to continue. You can search around in here as much as you want, then interact with the double doors at the far end beside the piano to continue to the next area. There are some more items in here you can interact with using Survivor Sense, but none are counted as collectibles or required to progress. Turn around from there and enter the blue door on the opposite side of the room to cause Spike to enter and open the opposite set of double doors into the next room. Memento: Newspaper Article – October 11th, 2020 If you miss it here you cannot go back for it after leaving this prologue area, so make sure to grab it now. Unlike most of the other red highlighted items, this is actually counted as a collectible that is added to your inventory. Look on the table to the back where you can spot a newspaper highlighted in red with Survivor’s Sense. THERE IS AN EXTREMELY MISSABLE COLLECTIBLE IN THIS FIRST AREA. You can use your Survivor Sense inside the house to spot items that can be looted, as well as some items to interact with highlighted with red aura and a magnifying glass. Go around to the left side of the house, then crouch underneath the partially open garage door to get inside. Open your menu when prompted and craft some Medicine.Ĭontinue following Spike through the forest after crafting the Medicine until you reach the gate in front of large house. Craft healing medicineĪfter Spike finishes talking you’ll obtain the blueprint for Medicine. Once you’ve grabbed both types of items, walk back over to Spike. Go towards it and use your Survivor Sense again and you should spot some Chamomile below and on top of the ledge, which is the other item needed to craft Medicine. Turn to the left from the beehive and you should spot a ledge. Holding triggers Survivor Sense, which highlights items in the environment that can be collected with a small circle representing their rarity value. Collecting from Beehives gives Honey, an item needed to craft Medicine. Spike points out a nearby Beehive, and suggests you collect from it. Keep following Spike up a couple of ledges, and he’ll eventually stop in a small clearing.
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