(yet I still prefer mire, as it has innate 10% toxic damage, which gives 110% with toxic blight). Also, damage distribution has become even for the melee and the wave parts, roughly 1/3 IPS Exalted blade is now accounted for a separate weapon and base damage mods now affect wave damage (steel charge, pressure point, etc). After a few rounds regardless of the result, you will need to move to the extraction zone and keep pursuing Umbra. As a result, you will start a mini-game of Komi, which requires you to surround enemy stones with your own. Well, it seems they fixed more than they said in patch notes. First, you need to stun it and then try to use transference on it. Ok, sorry, I forgot to unequip steel charge from my test build. Second, the passive is bugged as of 16.10.x and EB now gets 10 no matter what melee weapon you have equipped. Excal passive is for dual swords, long swords, and nikanas, actually. Yet it was 445, no matter whether I had a melee equipped or not, whether it was fists, sword, or scythe. Mire will recover your energy and give bonus speed, while dealing virus proc. Infested healer gets 15% more damage from slash, 175*1,15=201,25, +75 remaining = 276,25 is the total damage the healer should have received. EB's wave has 250 base dmg, 70% of it is slash, i.e. I just tested completely unarmed, the passive applies still because Exalted Blade itself counts as a longsword, I tested regular melee with nikanas and dual swords vs mirage yesterday, though the quality was poor the numbers are kinda visible, I'll post both:ĭid you see what I said about it being screwed? (Possibly intended as EB is technically a long sword itself, I will test with no melee weapon equipped.) Second, the passive is bugged as of 16.10.x and EB now gets 10% no matter what melee weapon you have equipped. You decide what you need.Excal passive is for dual swords, long swords, and nikanas, actually. Mire will recover your energy and give bonus speed, while dealing virus proc. Scana and Jaw Sword will recover your health on proc and give you bonus health / bonus stamina, while dealing corrosive/gas aoe. If you're after energy waves - mire, as its mod gives 100% toxic damage, which does benefit energy waves, as well as melee. Their mods give 100% base damage, which does not benefit energy waves. Excalibur has improved mastery in the Tenno art of the blade, receiving +10 Attack Speed and +10 damage bonuses for melee attacks while wielding the following weapons: Swords, such as the Skana. If you're after melee, then your choice is either scana, or jaw sword. Second, there are 3 long swords which have syndicate mods for them: scana, mire, jaw sword. This can add a lot of tankiness for him.First, Ex has +10% attack speed and damage with long swords (those using crimson dervish and iron phoenix stances). Augur Mods - having a decaying dragon key equipped means that casting any ability will cause the Specter to accidentally shield gate himself.Blind Rage - as we don’t care about efficiency, this is an extremely powerful Mod.My strat was, use my Saryns 2 (molt) and leave my clone behind. Adaptation - really want him to be survivable, so this is a must. While in Operator form either left click (amp/laser) or void blast (melee/e).Umbral Mods - he has a build in 3 umbral polarities. Rumor - Rejuvenation will help pick him up even if he gets downed. Rumor - if only equipped with a melee weapon, stands idle until an enemy gets within 3m?.Unknown - Augur Mods triggering when he casts an ability (should work? If yes, shield gating with a dragon key equipped).*Tests to confirm - Heard various claims but need to confirm them Since he won’t use his 4-Exalted Blade there isn’t a good reason to build around it. As he doesn’t consume energy, efficiency isn’t important for our Specter Friend. This already shows why the build diverts heavily from standard ones. He draws the equipped melee weapon when enemies are within 3m, otherwise he uses a gun.Damage he takes will persist when you return back into him.If dropped to 0 hp, he kneels down and stops functioning until you return into him*.Unlike most Specters, He will attempt to use subsumed abilities*.While it mostly behaves the same as a specter, there are a few differences: Not replacing it because it's semi OK for shield gating while you already have an ability that helps shieldgating but is simply better is retarded. Your 2 already does that while providing a pretty good amount of CC. It's a free invincibility frames machine. Something that really changes what mods should be used is how the AI works for Excalibur Umbra. Replacing 1: Absolute waste if you build for shield gating. The build has also been polarized so that it is compatible with standard 4- builds, giving flexibility in what you want to run. Build designed to help players that want to focus on using either their Necramech or Operator for a mission.
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